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Video Games
Adventure Videogame
Adventure video game created for the Bonfire portfolio.

Challenge
We wanted to create a playable portfolio piece that showed how Bonfire can build interactive experiences beyond traditional websites. The challenge was to make the game feel complete enough to demonstrate mechanics, physics, and world design in a compact format.
Our Spark
We designed the map from scratch and built the core gameplay around movement, obstacles, and physics-based interaction. The goal was to create a small but expressive game loop that could communicate our approach to digital play.
Impact
The project became a practical showcase for adventure game development, helping demonstrate how we think about level design, interaction, and technical execution. It gives future game clients a clear reference for what we can prototype and build.